What Board Games Mean to Me
I’m delighted to announce that I have an essay in the forthcoming collection, What Board Games Mean to Me, published by Aconyte, alongside such key figures in modern-day gaming as Sir Ian Livingstone (Warhammer and Fighting Fantasy), Reiner Knizia (too many games to list!) and Leslie Scott (Jenga), as well as fellow wordworker in the dark grimness of the far future, Gav Thorpe. It was an honour to be asked to contribute.
My essay, ‘Learning the Rules’, tells how playing games helped us as a family. It begins:
I was halfway down the road, the crash of the front door slowly dying away behind me, when I realized that, perhaps, it was not just the children who might benefit from learning to play board games. In my – somewhat feeble – defense, I had been on the point of winning Power: The Game (a Diplomacy derivative with added tanks and missiles) when everyone else in the family ganged up on me and destroyed my army. Even so, given that I was one of the adults in the room, my reaction – announcing that I was never going to play with them ever again if they cheated like this and then storming out of the house, slamming the door behind me – was perhaps not likely to make an appearance in any manuals of good parenting.
There’s many more takes on what gaming means, from designers through to players, so if you have ever despaired of finishing Monopoly or come last at Ludo, this is the book for you!